Module 1 Activity Research

Weekly Activity Template

Zainab Ilyas


Project 1


Module 1

Throughout the Activities in Module 1, I learned the basics of physical computing using Arduino. We started with simple circuits involving LEDs and buttons, which helped me understand how to control physical components through code. As we progressed, I explored integrating sensors and dials that can be connected with softwares such as Protopie and Touch Designer. The hands-on experience with connecting Arduino these softwares was particularly enlightening, as it demonstrated the potential for creating dynamic user interfaces that will help us continue through the next project.

Activity 1

LED in Arduino LED in Breadboard LED in Breadboard with Resistor Two LEDs in Breadboard with Resistors Alternating LEDs Code Alternating LEDs in Action LED with Button Input

Activity 2

Connecting Arduino Sensor Kit Connecting Protopie Player Connecting Arduino to Protopie Connected Arduino to Protopie Arduino Sensor Kit in Action with Protopie

Activity 3

Creating Touch Designer Project Touch Designer Project Arduino Code & Kit for Touch Designer Connecting Arduino to Touch Designer Arduino Sensor Kit in Action with Touch Designer

Research Activity


WGSN Consumer Trend Research

Entertainment: Provide sensational and emotional value to users with use of AI/Virtual technology by incorporating multi-sensory designs. Strategies to satisfy increased consumer desire & expectations.
Marketing: Build an unique identity & theme that advocates self-expression and authenticity while maintaining mass appeal.

Anabuki, A. (2025, April 4). Key trend: UX/UI design for emotional connection. WGSN. Anabuki, A. (2025, April 4). Key trend: UX/UI design for emotional connection. WGSN. In-Class Activity

WGSN Personas Research

Entertainment - Energiser: Energizers seek to alleviate stress and anxiety from everyday life. They want to initiate inclusive interactive experiences that spark delight for their communities.
Marketing - conventionalist: Conventionalists are inspired by both emotional connections and purposeful interactions and experiences. They are often driven by nostalgia and community-based, real-life connections.

Yong, L. (2025, February 26). Personas 2027: consumer tech. WGSN. Yong, L. (2025, February 26). Personas 2027: consumer tech. WGSN. In-Class Activity

HMI Research

HMW create inclusive experiences that have a wide appeal while maintaining a solid concept?
HMW integrate the use of technology that fosters connections with others without feeling overwhelming?
HMW create experiences that feel authentic and emotionally grounded across multiple adult generations?
HMW design experiences that balance nostalgia and modernity in technology?

Yong, L. (2025, February 26). Personas 2027: consumer tech. WGSN. In-Class Activity In-Class Activity

Project Path

Entertainment: This category is leaning towards an artistic solution. In trying to create a unique and inclusive performance experience, a solution here would need to tap into the emotional value users receive, leaving them with overall positive emotions and memories.
Marketing: This category is leaning more towards the design path, however, it still directly interacts with the Entertainment aspect of the overall experience.

Yong, L. (2025, February 26). Personas 2027: consumer tech. WGSN. Anabuki, A. (2025, April 4). Key trend: UX/UI design for emotional connection. WGSN. In-Class Activity

Project 1 Concept


An Immersive Live Music Experience

Using audio reactive visuals, the performer creates a more immersive live experience reflected in generative artistic backgrounds and lighting. With sensors, the audience can be involved in performances for a holistic spatial experience.

Chen, Y. (2025, October 1). Lifestyle strategy China: live music opportunities. WGSN.
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