For this model, I used a combination of basic shapes (rectangles, cubes, cylinders) and layered them to add dimension and details to the design. Then I beveled all of the harsh/sharp edges to make the design more realistic in regards to the original object. And finally, I brought the finished model into Google Model Viewer and added reflections and metallics to wherever they were needed.
For this model, I used the FFD Tool to warp and shape; spheres for the head (base) and ears, and a capsule for the tail. Then in Adobe Illustrator, I traced the face of the cat and exported it as an SVG. I brought that SVG back into Cinema 4D, and then used the Boole Tool to indent it into the base.
For this model, I used the Spline and Sweep Tool to create a double ended loop. I then used the Cloner Tool to clone the Sweeped double-loop and played around with the rotation until I was able to achieve the shaped I needed (similar to a bracelet). Then finally, I fit two toruses into the loops of the spline sweeps to fill in the holes.
For this model, I first beveled all of the edges of a rectangular polygon. Then I made a cylinder and slightly beveled the edge and used the Boole Tool to make an indent. Then I went into Adobe Illustrator and traced the design on the candle holder, and brought the SVG file back to Cinema 4D to emboss the design on each side of the base. Then finally, I added the stoppers on the bottom of the base with small button-like cylinders.
The model on the left is my first 3D printing attempt, though there was slight melting with the indents in the face, the rest of the model still looked smoother than I thought it would. The model on the right is my second 3D printing attempt, I had lots of issues the supports and found it very difficult to get them off of the 3D model.
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